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Characteristic Modifiers | –5 Willpower |
^ | +5 Fellowship |
Starting Skills | Literacy (Int) |
^ | Speak Language (High Gothic) (Int) |
^ | Speak Language (Low Gothic) (Int) |
Etiquette | +10 Interaction Test with high authority or formal situations |
Legacy of Wealth | +1 to the group’s starting Profit Factor |
Supremely Connected | Peer (Nobility) |
^ | Peer (Administratum) |
Vendetta | Rogue Traders from the Ultramar region |
Starting Wounds | 5+(Toughness Bonus*2) (9) |
Fate Points | 4 |
Talent | Peer (Academic) |
+3 Fellowship | –3 Toughness |
+3 Intelligence | -1 to the group’s starting Profit Factor |
Blood Will Have Blood | Talent: Die Hard |
^ | Skill: Inquiry |
Brook No Insult | Prone to rage if threattened. Willpower Test negates |
Heirloom Item | Archeotech Laspistol (Best Craftsmanship) |
Starting Skills | Command (Fel) |
^ | Commerce (Fel) |
^ | Charm (Fel) |
^ | Common Lore (Imperium) (Int) |
^ | Evaluate (Int) |
^ | Literacy (Int) |
^ | Scholastic Lore (Astromancy) (Int) |
^ | Speak Language (High Gothic) (Int) |
^ | Speak Language (Low Gothic) (Int) |
Starting Talents | Air of Authority |
^ | Pistol Weapon Training (Universal) |
^ | Melee Weapon Training (Universal) |
Starting Gear (-) | Best-Craftsmanship Laspistol |
^ | common-Craftsmanship power sword |
^ | Micro-bead |
^ | void suit |
^ | set of fine clothing |
^ | xeno-pelt cloak |
^ | best-Craftsmanship enforcer light carapace |
Starting Skills | Common Lore (Imperial Navy) (Int) |
^ | Common Lore (War) (Int) |
^ | Forbidden Lore (Xenos) (Int) |
^ | Navigation (Stellar) (Int) |
^ | Pilot (Space Craft) (Ag) |
^ | Pilot (Flyers) (Ag) |
^ (-) | Scholastic Lore (Astromancy) (Int) |
^ (-) | Speak Language (Low Gothic) (Int) |
Starting Talents (-) | Pistol Weapon Training (Universal) |
^ (-) | Melee Weapon Training (Universal) |
^ | Nerves of Steel |
Starting Gear (-) | common-Craftsmanship power sword |
^ | common-Craftsmanship bolt pistol |
^ (-) | Guard flak armour |
^ (-) | Micro-bead |
^ (-) | void suit |
^ | blessed ship token |
^ | re-breather |
^ | Imperial Navy uniform |
^ | 2 bottles of amasec |
^ | pict-recorder |
^ | vox-caster |
Weapon Skill (WS) | 30 |
Ballistic Skill (BS)+ | 45 |
Strength (S) | 30 (3) |
Toughness (T) | 27 (2) |
Agility (Ag) | 40 (+4) |
Intelligence (Int) | 33 (3) |
Perception (Per) | 30 (3) |
Willpower (WP) | 40 (4) |
Fellowship (Fel)++ | 58 (5) |
Total Wounds+++ | 12 |
Total XP | 34.562 |
Half Action | 4 |
Full Action | 8 |
Charge | 12 |
Run | 24 |
Critical Damage | - |
Fatigue | - |
Insanity Points | 0 |
(Insanity) Degree of Madness | - |
Disorders | - |
Corruption Points | 0 |
(Corrupt.) Degree of Corrupt. | - |
Malignancies | - |
Spent XP | 34.550 XP |
Acrobatics (Ag) | - |
Awareness (Per) | +20 |
Barter (Fel) | +20 |
Blather (Fel) | - |
Carouse (T) | Basic |
Charm (Fel) | +20 |
Chem-Use (Int) | - |
Climb (S) | Basic |
Command (Fel) | +20 |
Commerce (Fel) | +20 |
Concealment (Ag) | Basic |
Contortionist (Ag) | Basic |
Deceive (Fel) | Basic |
Demolition (Int) | - |
Disguise (Fel) | Basic |
Dodge (Ag) | +20 |
Evaluate (-) | +20 |
Gamble (Int) | Basic |
Inquiry (Fel) | Trained |
Interrogation (WP) | - |
Intimidate (S) | +20 |
Invocation (WP) | - |
Lip Reading (Per) | - |
Literacy (Int) | Trained |
Logic (Int) | Basic |
Medicae (Int) | - |
Psyniscience (Per) | - |
Scrutiny (Per) | +20 |
Search (Per) | Basic |
Security (Ag) | - |
Shadowing (Ag) | - |
Silent Move (Ag) | Basic |
Sleight of Hand (Ag) | - |
Survival (Int) | - |
Swim (S) | Basic |
Tech-Use (Int) | +10 |
Tracking (Int) | - |
Rogue Trader | Trained |
Underworld | Trained |
Imperium | +20 |
War | +20 |
Imperial Navy | +20 |
Imperial Guard | +10 |
Rogue Traders | +20 |
- |
Xenos | +10 |
Pirates | Trained |
Adeptus Astartes | +20 |
Stellar | +20 |
- |
Space Craft | +20 |
Flyers | Trained |
Astromancy | +20 |
Imperial Warrants | +20 |
Heraldry | Trained |
Legend | +20 |
Judgement | +10 |
Tactica Imperialis | +20 |
Nagrakali (XII Legion) | ♦ |
Rogue Trader | Trained |
Military | Trained |
Underdeck | Trained |
High Gothic | Trained |
Low Gothic | Trained |
Trader’s Cant | Trained |
Voidfarer | +20 |
- |
Peer (Nobility) | +10 on Fel Tests (interacting) |
Peer (Administratum) | ^ |
Peer (Academic) | ^ |
Peer (XII Legion) | ^ |
Die Hard | Reroll Blood Loss result. |
Air of Authority | 1d10+Fel allies obey. |
Pistol Weapon Training | UNIVERSAL |
Melee Weapon Training | UNIVERSAL |
Nerves of Steel | Reroll Pinning tests. |
-=- | -=- |
Renowned Warrant | +10 on Fel Tests (interacting) |
Sound Constitution (3 total) | Extra Wound |
Iron Discipline | Minions immune to pinning/fear |
Jaded | No Insanity from normal horror |
Quick Draw | Ready as a Free Action. |
Dark Soul | Half penalty Malignancy Tests |
Foresight | Contemplate -> +10 next Test. |
Resistance (Fear) | +10 Resistance Test |
Rapid Reload | Half reload time |
Rapid Reaction | Agility test negates surprise |
Into the Jaws of Hell | +5 Morale during boarding |
Peer: Imperial Navy | +10 on Fel Tests (interacting) |
Hip Shooting | Full move + single shot |
Light Sleeper | Always count as awake. |
Master & Commander | half action: crew +10 combat. |
Blind Fighting | Half vision obscure penalty |
Marksman | No Long/Extended Range penalty |
Orthoproxy | +20 Will against interrogation |
Master Orator | Fel skill affect x10 targets |
Crack Shot | Crit damage (range) +2 damage |
Good Reputation: Imp. Navy | +20 on Fel Tests (interacting) |
Void Tactician | +10 BS for starship gunnery |
Armour of Contempt | Adjust incoming Corruption -1 |
Fearless | Immune to Fear and Pinning |
Step Aside | Extra Dodge |
Ambidextrous | Both hands work equally well. |
Last Man Standing | +1 AP for cover from ranged. |
Resistance: Psychic Powers | +10 Resistance Test |
Deadeye Shot | Called shots on -10 |
Mighty Shot | +2 damage on all ranged attack |
Lightning Reflexes | Initiative on Agility bonus x2 |
Class | Melee (Power) | Range | - | Damage | 1d10+5 |
Type | E | Pen | 5 | Special | Power Field |
Special | Balanced | Weight | 3 kg |
Class | Pistol (Las) | Range | 90m | RoF | S/3/- |
Damage | 1d10+3 | Type | E | Pen | 2 |
Clip | 70 | Rld | Full | Special | Accurate |
Special | Reliable | Weight | 4 kg |
Head | 5 | Body | 5 | Arms | 5 |
Legs | 5 | Weight | 15 |
Fine Clothing | - | Xeno Pelt Cloak | - | Void Suit | - |
Re-Breather | - | Imperial Navy Uniform | - |
Micro-bead | - | Vox-caster | - |
Bottle of Amasec (x2) | - | Ship Token | - | Pict Recorder | - |
A set of playing cards | - |
{S} Awareness | 150 |
{S} Chiphers : Rogue Trader | 150 |
{S} Dodge | 150 |
Secret Tongue (Rogue Trader) | 150 |
Speak Language (Trader’s Cant) | 150 |
{T} Renowned Warrant | 250 |
{S} Trade (Voidfarer) | 150 |
{S} Scrutiny | 150 |
{T} Sound Constitution (x2) | 300 |
{C} Balistic Skill Simple | 150 |
{C} Fellowship Simple | 150 |
{C} Fellowship Intermediate | 300 |
{S} Barter | 250 |
{S} Charm +10 | 250 |
{S} Command +10 | 250 |
{S} Intimidate | 250 |
Sch. Lore (Imperial Warrants) | 250 |
{T} Iron Discipline | 250 |
{T} Jaded | 250 |
{T} Quick Draw | 250 |
{T} Sound Constitution | 250 |
{S} Dodge +10 | 250 |
For. Lore (Pirates) | 250 |
{S} Pilot:Space Craft +10 | 250 |
{S} Scrutiny +10 | 250 |
Secret Tongue (Military) | 250 |
Secret Tongue (Underdeck) | 250 |
{S} Tech-Use | 250 |
{S} Charm +20 | 250 |
{S} Command +20 | 250 |
Sch. Lore (Heraldry) | 250 |
Sch. Lore (Legend) | 250 |
{S} Security | 250 |
{T} Dark Soul | 250 |
{T} Foresight | 250 |
{T} Resistance (Fear) | 250 |
{S} Awareness +10 | 250 |
Com. Lore (Imperial Guard) | 250 |
Navigation (Stellar) +10 | 250 |
Pilot (Space Craft) +20 | 250 |
{T} Rapid Reload | 250 |
{S} Commerce +10 | 250 |
Com Lore (Imperium) +10 | 250 |
Com Lore (Rogue Traders) +10 | 250 |
Com. Lore (Rogue Traders) (m) | 250 |
{T} Rapid Reaction | 250 |
{T} Into the Jaws of Hell | 550 |
{S} Dodge +20 | 250 |
Sch. Lore (Judgement | 250 |
{T} Peer: Imperial Navy | 250 |
{T} Hip Shooting | 550 |
{S} Awareness +20 | 250 |
{S} Barter +10 | 250 |
Ciphers (Underworld) | 250 |
{S} Commerce +20 | 250 |
Com. Lore (Imperium) +20 | 250 |
Com. Lore (Rogue Traders) +20 | 250 |
{S} Evaluate +10 | 250 |
{T} Light Sleeper | 250 |
{T} Master & Commander | 550 |
Com. Lore (Imperial Navy) +10 | 250 |
Com. Lore (War) +10 | 250 |
Sch. Lore (Astromancy) +10 | 250 |
Sch. Lore (Tactica Imperialis) | 250 |
{T} Blind Fighting | 250 |
{T} Marksman | 250 |
{T} Orthoproxy | 250 |
{S} Barter +20 | 250 |
Forb. Lore (Xenos) +10 | 250 |
{S} Evaluate +20 | 250 |
{S} Intimidate +10 | 250 |
Sch. Lore (Imp. Warrants) +10 | 250 |
{T} Master Orator | 550 |
♦Forb. Lore: Adeptus Astartes | 400 |
Com. Lore (Imperial Navy) +20 | 250 |
Comm. Lore (War) +20 | 250 |
{S} Scrutiny +20 | 250 |
{S} Trade (Voidfarer) +10 | 250 |
{T} Crack Shot | 550 |
Good Reputation: Imp. Navy | 550 |
{T} Void Tactician | 550 |
Sch. Lore (Imp. Warrants) +20 | 250 |
Sch. Lore (Legend) +10 | 250 |
{T} Armour of Contempt | 250 |
{T} Fearless | 550 |
{T} Step Aside | 550 |
♦Forb. Lore: Ad. Astartes +10 | 400 |
Com. Lore (Imperial Guard) +10 | 250 |
Intimidate +20 | 250 |
Navigation (Stellar) +20 | 250 |
Sch. Lore (Astromancy) +20 | 250 |
Sch. Lore (Tactica Imp.) +10 | 250 |
Trade (Voidfarer) +20 | 250 |
{T} Ambidextrous | 250 |
{T} Last Man Standing | 550 |
Sch. Lore (Legend) +20 | 250 |
{T} Resistance: Psychic Powers | 250 |
{T} Deadeye Shot | 550 |
{T} Mighty Shot | 550 |
{T} Lightning Reflexes | 550 |
♦Forb. Lore: Ad. Astartes +20 | 400 |
Sch. Lore (Judgement) +10 | 250 |
Sch. Lore (Tactica Imp.) +20 | 250 |
{S} Tech-Use +10 | 250 |
Speed | 5 (+1) | Manouvrability | +10 (-1) | Detection | +10 (+5) |
Hull Integrity | 70 (+3) | Armour | 20 (+3 all / +7 front) | Turret Rating | 2 |
Space | 75 | SP | 60 | Weapon Capacity (Prow) | 1 |
Weapon Capacity (Port) | 2 | Weapon Capacity (Starboard) | 2 | Machine Spirit Oddity | (7) Wrothful |
Past Histories | (4) Wolf in Sheep’s Clothing |
♦Mod. Jovian P. Class 4 Drive | 73 Gen.* / 10 Space / 3 SP | ♦Ancient Life Sustainer | 2 / 2 Space / 2 SP | ♦Autostabilised Logis-targeter | 5 / 0 Space / 2 SP |
Strelov 2 Warp Engine | 12 / 12 space / 0 SP | Gellar Field | 1 / 0 space / 0 SP | Warpsbane Hull | 1 / 0 space / 2 SP |
Multiple Void Shield Array | 7 / 2 space / 2 SP | Combat Bridge | 2 / 2 space / 0 SP | Command Bridge | 3 / 2 space / 1 SP |
Armoured Command Bridge | 3 / 2 space / 0 SP | Ship Master’s Bridge | 4 / 3 space / 0 SP | Voidsmen Quarters | 2 / 4 space / 0 SP |
++++++TOTAL++++++ 73|75 | 42 Power / 39 Space / 10 SP |
Mars P. Macrocannon Broadside | 4P/2Spc/1SP/S6 1d10+2/CR 5/R6 (Port 1) | Mars P. Macrocannon Broadside | 4P/2Spc/1SP/S6 1d10+2/CR 5/R6 (Starboard 1) | Mars P. Macrocannon Broadside | 4P/2Spc/1SP/S6 1d10+2/CR 5/R6 (Port 2) |
Mars P. Macrocannon Broadside | 4P/2Spc/1SP/S6 1d10+2/CR 5/R6 (Starboard 2) | Armoured Prow | 0 / 4 space / 2 SP (Prow) | Armour Plating (x3) | 0 / 2 space / 2 SP |
Barracks | 2 / 4 space / 2 SP | Reinforced Interior Bulkheads | 0 / 3 space / 2 SP | Munitorium | 3 / 4 space / 2 SP |
Trophy Room | 1 / 1 space / 1 SP | Observation Dome | 0 / 1 space / 1 SP | Extended Supply Vaults | 1 / 4 space / 2 SP |
Augmented Retro-thrusters | 5 / 0 space / 2 SP | ++++++TOTAL++++++ 31|36 | 28 Power / 35 Space / 24 SP |